Keldin (Grimwald)

Keldin is an Assassin Rouge who largely keeps to himself. He clearly has some sort of past that he does not like to talk about. He began adventuring because his mentor suggested it and told Keldin it would be a good way to both make a name for himself and legally make money. Keldin makes a point of not talking about his past though minor interactions have shown that he has had some experience with nobility and that there is a powerful enemy he is hoping to kill one day.

Background
Not much is know about Keldin prior to arriving in Vircris which is likely because he makes a point of not talking about it. Once he arrived he became acquainted with his now mentor Allen Grimwald who took him in and began to teach him about how to be a proper rogue. Keldin has been in the city for a long time though he spent almost all of that time prior to joining the guild on his training.

The lessons Keldin learned did not just consist of illegal activity, he was taught how to interact with guards and how to be cautious in his sharing of information. He became an adventurer almost exclusively due to Allen's recommendation. Allen is something of a retired adventurer, though he does still do jobs for the guild; this relationship is unclear.

Keldin's morality follows a unique ideology, He has no issue killing or otherwise seriously harming an individual though he feels that it should be to his long term benefit. Illegal activity is independently beneficial in the short term however there is significant long term determine to illegal activity. As a result of this Keldin avoids illegal activity because he believes that the party would be more likely to trust him if he appeared to have sort of moral compass. Following this logic if a person offered Keldin a long term personal benefit as well as nullification of consequences he would be happy to kill someone for them.

Chronicles of Keldin
arrives in Vircris

begins training with Allen

moves out and begins living in Copperline

reaches ending stages of training with Allen

Becomes an adventurer

Meets the party

Acquires the dagger

Sells the dagger to Elliot Legrasse and is a little traumatized

Moves into the Frat House

encounters Brooklet