Class and Subclass Options

Blood Hunter
Matt Mercer's baby and an extremely well tuned semi-magical martial class. Burn your hit points to slap magic on your weapon like you're a Witcher. Burn your hit points to put straight up blood curses on your enemies, even just kinda casually. (Y'know, like a Witcher.) Brand your enemies with tracking markers, like a goddamn Witcher. Gradually (or very suddenly) take on aspects of the monsters you seek to slay. Consider having a moral dilemma. Don't burn your hit points and know how to hurt the stuff that goes bump in the dark. Try very hard to get more hit points. Join one of several orders dedicated to both hating a particular thing and also getting uncomfortably close to becoming it, including: Danny Phantom, a whole ass werewolf, and Dr. Jekyll (and by extension Mr. Hyde,) or sell your soul at a bargain to also become a discount warlock!

Psion
Kibble's Psion is by far the most robust and well thought out psion I've ever seen. Psions mostly work through magical, but non-spell powers that they gain at a base level and modify every time they use them. I will admit that because they mostly don't use spells, learning the whole new toolkit can be challenging. I can't even meme on it. Wait. Hold on. Yeah I can. What am I talking about? Want to toss around fireballs and lightning without getting counterspelled? Want to channel your power into your body to bootstrap your way to actually being good at things? Want to summon a mental manifestation of exactly how you're feeling, then have that construct physically take out your feelings on someone else? Want to reach into other people's minds and just kind of fuck about? Want to be a vampire without all that messy blood? Want to make your wizard cry? Want to do a very specific mixture of all these things? Play a psion. If you do it just right, you can play a ranger, but better.

Savant
Hate the name, love the class. Ever wanted to be a more academic adventurer? Wanted that Sherlock Holmes vibe, but didn't feel like rogue was the right was to go about it? Ever wanted to play a non-caster character who's highest stat is Int but not have to deal with people saying, "why aren't you a wizard?" Well, this still doesn't help with that last one, but you should play a savant anyways! Use your intelligence to find your enemies weak points and hit them till they break. Learn your enemies secrets (and stats.) Hone your memory to reliable perfection. Choose from the wonderful subclasses of: knockoff Indiana Jones, knockoff Sherlock Holmes, a ranger but better, that one guy in your history class that argued so hard it put you in an altered mental state, Doctor Ettle if he didn't cheat with magic, and Sun Tzu.

Warlord
The warlord is a force multiplier. Alone they may be a fierce warrior, but with a team they become the shift in the tide. They work to empower those around them, pushing other adventurers past their normal limits. By a warlord's orders a team can swiftly evade enemies in combat, converge on targets with precision, and quickly recover from devastating blows. The Commander has all the proficiency and familiarity on the battlefield of well trained fighter and keeps his unit safe. The Chieftain

Weaveknight
Toeing the line between arcane paladin, eldritchier knight, and ranger but better, we have the Weaveknight. At first glance you might say, why wouldn't I just play an eldritch knight fighter or a bladesinger wizard? But this would be like asking why you should play a theurge wizard instead of an arcana cleric. Which is to say that on the surface level the difference is difficult to determine and can only be deeply understood after a thorough reading of both build's features, but somehow ultimately boils down to, "I like the approach this one takes better than I liked the other one." Get that cool aesthetic of taking on stances that change how you fight, like you're some kind of Jedi. Seamlessly incorporate spellcasting into your weapon swinging. Learn secret arts that I cannot comment on, because they are secret. What about subclasses? Listen to satisfied customers who played:

The Magus! "I wanted to play an eldritch knight with more eldritch and less knight. This is that."

The Spellwarden! "Why doesn't mage armor already work like this? This is way better."

The Spellbow! "It's like ranger arcane archer, but better!"

The Magehunter! "I wanted to be the fun police, but like, for my DM, so I decided to play this."

The Initiate of the Arcana Mystara! "I don't see why I can't be a fighter and a wizard at the same time."

The Godsbane! "I would have played a paladin, but I hate divinity on a personal level."

Witch
Who hasn't wanted to be a witch before? Lots of people? Well those people are dumb! Master ritual magic! Do stuff with spells that other people can't! Pick up a rat and use it to start flying! Trick your friends into joining your coven so that they can cast your spells for you! Take on weird traits that are suggestive of your particular brand of magic! Make a deal with some hags! Go on the run from a bunch of hags! Lose the only thing you ever loved to a coven of hags! Swear a death oath against a triplicate of hags! Kill hags! Repeat! Join a circle of magic that completely bodyslams whatever the core of this class is supposed to do, including such lovely colors of subclasses as: Giving all of the other witches a bad name by setting someone on fire from the far side of the globe! The one that gets uncomfortably close to its familiar! The one that hangs out in a graveyard and talks to tombstones because they don't understand why people think they're creepy! The one that casts fireball and lets all their friends cast it too! The one that can see the future and is a cryptic little shit about it because they can! The one that makes life clerics and paladins mad about the heresy, but also jealous in a confused sort of way!

Subclass Options
♠ Replace Blood Seal with Petrov's Defense. Your Spellcasting modifier is Wisdom. ♠ Replace Scorch Blast with Greater Entomb.